Oh good, you're sitting down! No, no don't get up, because, well, I have a tad bit of bad news. Now don't give me that look, you haven't even given me a chance to explain. In the scheme of things it is relatively only a small drop of bad news in a vast ocean of despair, so there’s that. Umn, so there is no real easy way to say this, so I will just go on and say it.
Your leg is gone. Yes, gone. I would blame myself but really that shifty looking old guy in the battered cloak—who swore to me on his bow-legged donkey’s hide that it would cure any illness—was to blame. There was no possible way I could have seen this coming. You know I spent a good solid copper on that big jar of goat weed and I applied the whole thing as liberally as possible to your wounded leg. Honestly who could have foretold such tales of woe? You really can't trust travelling salesmen in this day and age…
What's that? Oh yes, no it doesn't really matter. Why is
that you ask. Well because after leaving the forest road and heading into the
foothills we got stuck in this cave. How? Well you remember that travelling
salesman I mentioned earlier, he had this bargain basement special on quest
maps and....
To cut a long story short we are lost. Where exactly, well
in the dark damp cold somewhere of the beginning of the #indiedev cave. You
strode in with your bright light of an idea, eyes blazing, sword flashing
slaying everything in your path only to realise your supplies of courage and
stamina were somewhat lacking or misplaced. You should have spent more time
practicing on forest spiders before slashing your way into certain doom.
So this week I will be discussing with you how to escape the
traps and pitfalls of the commonly occurring despair cave which most of us accidently
stumble into at some point in their quest for glory. It’s the place where you
have reached a point where failures, set-backs, piles of to-do lists have come
to rest and you are about ready to give up your passion and learn the oboe. But
before you go filing your project folder away under old projects read this and learns
how you can overcome the hurdles ahead.
Since we last spoke I have been rather busy. I have planned
to finish the majority of the art and coding for the weapon system in Black
White Trey. A month and a half has passed and well it’s still not done. I am
close, but I would probably say sixty percent finished is a tad on the generous
side. How did I get so lost you ask? Well, I have had two holidays, started an
exercise regime, I have work, children, a girlfriend, a day fulltime day job
and friends who all need a small portion of my valuable stamina pot of time.
But those are all excuses; whoever says they don’t have time has lost control
of his or her journey and only has their own selves to blame and I am not
different.
When I sat down after so much time away I wasn’t sure where
to begin again, I had lost sight of what I enjoyed about BWT and what I wanted
to achieve. The ideas seemed old and the work tedious. You too will find points
where your mind will scream to abandon this foolhardy endeavor and cry off. But
just as you thrust your broad sword or long staff up into the foreboding
darkness and scream “Why have your forsaken me!” you see a light spark in the
darkness and out of the murky shroud appears…yours truly!
Come on now, don’t groan like that. You will ruin the fiery
passion my hearty words will reap on your tattered and tired mind!
Look, let me break it down for you, the cave of despair is
really not all that scary if you understand its evil mind tricks and treacherous
pitfalls. So let’s load your crippled form onto the donkey saddle and let’s
journey boldly ahead where any great person who has ever achieved anything
great has been at least once before.
The forked road
As we slide along the first passage of the colossal network of
interlocking tunnels your eyes slowly become accustomed to the dimness and you
take in your surroundings. The rocky walls glisten in places and give off a
funny dank smell, which quite possibly could be coming from your guide. Who,
come to think of it hasn’t showered since the journey began…umn...but all of a
sudden, this thought is shaken out of your mind as the torch lights up a
massive chamber containing many interwoven shafts.
You have reached the crossroads. The chamber through the
passage to your left leads to a large beautiful chamber full of iridescent gems
which draw you to them. Even from hear they appear to be singing sweet siren
songs of easy work and reward. As you struggle off your makeshift sled a hand
catches your tunic. A disapproving—yet ruggedly handsome face—stares kindly
down from above.
So here is the first challenge, the old forked road. This
part of the cave is a simple trick yet a very devious one that catches many by
surprise—including yours truly on occasion. Where is the harm in going in and
grabbing a few of those beautiful sparkling gems? What’s the damage in giving
the house a clean on the day you are supposed to animate your sixth level boss
sprite? Why not sit down and organize your entire mp3 collection? You know
exactly why not and don’t pretend you don’t!
Because the journey through the cave is not one choice but a
plethora of choice and before you know it, your water supplies are running low
and your map is blank in places where it’s been rubbed through from using it
for gem polishing. You see success isn’t one decision to get started on the
right path. It is a multitude of choices and given you have a reliable guide I
say we go this way. Agreed?...No seriously, , stop giving me the one legged
beggar look would you and get back on your sleigh Santa.
The impossible keyhole
Your mind whirls as you become aware of your surrounds once
again. The realisation that you had been knocked unconscious for your uncouth behavior
at the last crossroads comes to the fore of your mind as your sled hits a solid
bump in the cave floor. You push yourself up to your elbows to see where you
are being taken only to realise you have stopped.
Ahead a solid wall of stone towers above and to all sides
seemingly impenetrable, but as your guide comes back to check on you, you see
it. Half way up the wall balanced precariously on a ledge is a small opening
where you can hear the echo of running water emanating. You look up, fear and
doubt clouding your small untrained mind and into the maddening look of surety and
amusement plastered on your guides face.
Ah, welcome back! I see you have regained your composure
after our last little incident. Now I need to mention this next bit will likely
be a tad bit unpleasant. Trust me though, it is worth the effort. If this map
is anything to go by, once we are through, we are in for a real treat.
Now this part of the cave we face when we have been unaware
or unconscious of our final goal to escape the warren of doom. We finally
awaken to realise that since we have been sleeping that simply to move forward
we must ascend to a great height and push ourselves forward through a seemingly
impossible hole.
The trick is to realise that this is the only way forward.
There is no way to avoid the keyhole, to skirt around hoping the road back to
your goals will become easier. You needed to get in the god forsaken harness
and launch yourself up that rocky slope. You will likely be cut and grazed by
how far you have fallen behind in your work and how much time you spent
procrastinating at the bottom.
Once you drag and pull yourself through that barrier you
will find though that the other side will come rushing back to you. The sound
of ideas and possibilities your project had previously will once again fill
your mind. You will be dying to get back down to the cave floor to continue on
your way!
The mighty river Styx
After a precarious ascent in which your guide twice lost
grip on your harness rope you have finally both reached the fissure you must
navigate. You push your curious and, come to think of it, rather disproportionate
head through the keyhole in the rock wrenching your shoulder sideways and feeling
the spray of cool water hit your face. Suddenly, from behind you, two strong
hands shove you hard forward. There is a brief moment when the situation is in
question and then your body pops free, out over the chasm on the opposite side.
As you sail down towards certain doom you hear a jovial voice call out from
above. Sorry about…
That…the rope you forgot was attached to your waste whips
taut around your one good leg just as you almost reach the outcrop of rock
below. You spiral out of control downwards throwing out your hands to shield your
already crippled body from the impending collision. But by some miraculously
twist of fate the rope pulls tight with a whine leaving you suspended upside-down
a few meters of the rocky ground below.
Just as you let out a sigh of relief you hear the voice of
your ever-present companion above say something inaudible about a knife. Your
mind locks onto the understanding an instant to slow and as you plummet head
first the remaining few feet to the ground you barley have time throw out a free hand. You
writhe around screaming like a wounded baby lamb staring wide eyed at the row
of fingers that are now pointing out at odd angles away their stumps. Thankfully consciousness again slips away.
You awake to a frightening sight, your trusted companion has
descended from above and has decided to test out his rudimentary knowledge of
finger re-alignment. Before your dulled mind has a chance to register the
movement there is a crackling pop sound and the world goes dark once again. Your
third returning to consciousness thankfully signals the end of the ordeal. You
look down to see that by some miracle all your fingers have returned to their
normal bearings.
See now, that wasn't so bad! I mean, it was actually lucky
really, last companion I tried that on ended up losing his whole hand and look
over there. The river Styx lies ahead. According to the trusty map, all we need to
do is jump in the river and it will take us all the way to this little smudgy
bit right near the exit.
This part of the cave is where you have overcome the hurdles
to get back into your project and your juices are flowing. You ride the waves
of the river out towards the light at the end of the tunnel, smiling in relief
and anticipation that the worst is hopefully over. Feeling safe in the knowledge
you have not given up, but become stronger and more resilient in your
spelunking adventure.
So that concludes this adventure! Thanks for tuning in, feel
free to leave your thoughts here or on my twitter feed. If you have any
suggestions for the journey ahead, I would love to hear them. I hope you
enjoyed yourself as much as I have, although a little bruised you may be. He he!
I have started to include a links section in the blog to any
relevant articles or posts.
Enjoy.
Links
Here is an insightful look at the art of finishing by Derek Yu the guy who made the original Spelunky in Game Maker
Here is an insightful look at the art of finishing by Derek Yu the guy who made the original Spelunky in Game Maker
